Review: Kernal Hearts Is a NieR-Like Roguelike Game, Who Agrees with This Statement?
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TAME OTONITY – Kernal Hearts is a roguelike action-RPG with a message about war and bosses who love to attack you with melee strikes and shooting patterns. Oh, and it’s a post-apocalyptic world with the Tower of Babel to climb and angels to fight.
It features a young female android who relies on memories and a personality recorded from a former living weapon. It’s very similar to NieR and NieR: Automata. But even though there are some interesting elements,
I also sometimes feel that things like the dodging mechanics, the camera, and even the need to level up at specific shrines on the map hold it back from being a great game. On the other hand, it’s something new—and good in its own way.
Kernal Hearts is set in an alternate timeline where the daughter of a Russian astronaut, after a trip to space, develops unknown and unexplained abilities. Humans, being who they are, decide to turn what might be considered a “magical girl” into a weapon of war.
This means many young women are treated as tools, forced to fight, with only a few of them “honored” by having their memories preserved as data. Of course, the apocalypse ensues. Years later, a flash of light in the sky leads to the emergence of the Tower of Babel.
Our story begins with an engineer who calls himself “The Creator” reviving the MAHOU Fernet unit to continue his quest to reach the top of the tower. This time, his new technological advancements mean he will no longer lose his memories every time he falls in battle. And so, he—along with his allies Dolce, Laika, and Spika—sets out in search of answers and more battles.